[SOLVED] To move from Pixel Shader to Vertex Shader

Can you clarify what you want to do?

Draw a fullscreen quad?

Check out https://github.com/UncleThomy/BloomFilter-for-Monogame-and-XNA

There is a quadrenderer, which generates a quad and supplemental basic vertex shaders/pixel shaders. The whole setup of the sample is really simple I think, so it’s easy to understand i hope.

Otherwise you can check out https://github.com/UncleThomy/DeferredEngine
or https://github.com/UncleThomy/Modelviewer

which uses fullscreenquads the same way, but has a few other shaders and is more complicated to understand.