[Source Code] some of my own 3D graphics tricks for you guys

Hey guys, I recently released a 3D game built with MonoGame called Metagalactic Blitz, and I thought I’d share some of my source code for a few 3D graphics techniques that might help you:

http://www.pixelvex.com/gamedev

If you go to that page, you can find my source code and a brief write up for these techniques:

  • 3D Weapon Trails
  • Alpha Masks
  • Capsule Light Source
  • Soft Particles

I hope this helps you guys. I know I wasn’t able to find a tutorial for weapon trails anywhere, and only heard about alpha masks a couple of years ago, so I think it’ll save you some trouble. The capsule light is a little silly, but I was only find examples of light source that are point lights, cone lights, or directional, so maybe it will help someone see the process in figuring out different shapes. Let me know if this was useful!

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Great learning source, Thanks…
can guide me how to do stretch particle?