Hello. I currently have an XNA 4.0 game engine that is ported to Monogame. I even have some games on Nintendo Switch, using Brute to translate the project.
My games are all just basic 2D spritebatch animations. But I’m brainstorming new ideas for new games and exploring what might be possible with my current set up. I was wonder how possible it would be to use a Spining animation system with my current set up.
Never even attempted Spining animations yet, but it looks interesting. But if I can’t get it to work in my current engine then there’s no point. Is this possible? And if so, can someone point me in the right direction?
Edit: Please keep in mind I really don’t know much about Spining. It looks like the Spine animations are created using a kind of software, then those animations are loaded into a game somehow.