So Im using a 16x16 tilesheet. To make this look good in 1920x1080 I figured I scale the output x4 to 64x64.
Matrix transform = Matrix.CreateScale(4); _spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, transform);
Then I wanted to draw a siple FPS counter text - and realized that the font also get scaled to x4.
Obviously this can be solved by doing another _spriteBatch.Begin() without the transform - but as far as I know it is considered bad practice to call multiple _spriteBatch.Begin() in the same Draw method.
What to do? =)
Unleash the bigbrains!