I’ve been banging my head against the wall on this for 3 hours now. Are SpriteFonts still working on iOS? I had a bunch of SpriteFont XNB files that worked perfectly with MonoGame on iOS about a month ago, and now I cannot get them working for the life of me. When I try to load one in Debug configuration, my game crashes on GL.GetError with a MonoGameGLException, and when I load one in Release configuration, I just see black boxes where the font should be.
To make matters worse, none of the MonoGame iOS Test projects are working/building anymore for me to cross-reference and test with. (I think this is due to the new separation of MonoGame.Framework.Net.iOS, but even after I add that reference to the test solution, my test projects still crash.)
Can anyone give me a link to a working SpriteFont XNB file so that I can test it on my system? Also, what settings are you using on the content files in the project (BundleResource/Content, Copy Always, etc.)?
Thanks in advance.