Hi all,
Game developing has always been an interest of mine and nearly finishing up Uni I want to start planning something half decent to create.
I helped another on a small game project using flash and action script, it was a simple platformer type game. We used 24x24 pixel blocks and a resolution of 320x240 but scaled x2.
This meant drawing about 13x10 blocks per screen with the art content being made to 24x24 size, but scaling it all x2 made a decent viewing resolution.
I was wondering if something similar is a good starting plan for a simple platform like game I plan to make, however my choice was more on the lines of:
16x16 blocks
480 x 270 resolution (can scale 2x to 960 x 540 or 4x to 1920 x 1080)
A recent favourite game of mine is Axiom Verge (which was created in monogame!), I have looked into a bit and it seems to use a resolution of 480 x 279 with 16x16 blocks. I guess 279 is chosen to fit that last bit of the block in (270/16 is just under 17 whole blocks).
Just wondering if anyone has any advice for me to get under way about anything really, but also looking for any further comments on 270 vs 279 for a height choice. (279 seems bad as it would not fit 1080 screens at x4?)
Thanks!
Lozzajp