How do I draw a texture without it stretching the pixel out and blurring it?
So you want render it scaled up but without scaling up texture?
Yes, I want it to be pixelated, not blurry.
Then use point sampling instead of linear.
How do I draw a texture without it stretching the pixel out and blurring it?
So you want render it scaled up but without scaling up texture?
Yes, I want it to be pixelated, not blurry.
Then use point sampling instead of linear.