Texture Array Backend/Platform Support

Hello there.
This is a simple question so I tried Gitter but didn’t get an answer, therefore I’m asking here:
Does DesktopGL support Texture Arrays? What about other platforms? I could be wrong but it seems Texture Arrays in MG are only available in DirectX, especially because I don’t think those instructions can be mojoed. When backends/platforms aren’t feature paired it would be nice to have that stated somewhere.
Thanks

Any ideas on this guys?