Tilemap tiles not lining up

I’m have some trouble getting my tilemap to line up perfectly. I’m creating an isometric grid using a spritesheet of different tiles. I’m noticing some areas where the tiles don’t line up perfectly, especially on the edge of my tile grid. Also when my camera moves around the scene it seems to get worse. Any idea on how I could fix this?


Vector2 (if you’re using that for positions) uses floats. Try rounding/flooring.

Tried flooring the vector2 position for my camera transform, that worked but it made my movement jerky. Is there any way to keep the smooth camera?

I made this, it’s not isometric view, but it should be the same