TriangleStrip vs TriangleList

According to this topic as belowTrianglestrip reduce indices bandwidth for better performance. But when we draw fbx model , the meshpart always give indices for TriangleList. Anyway to optimize it?

http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Triangle_strip.php

Triangle strips can’t always be used easily with complex geometry like a arbitrary models vertice and polygon structure.

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