So, I’m trying to see if this is possible or just asking too much, but…
My game has quite a few “sectors” in the galaxy that share a single texture, never move, or change (other than color when the owner changes).
In the past I’ve done just a spriteBatch.Draw(…) and could get 60fps, but with not much overhead.
I’ve tried this link: https://community.monogame.net/t/minimal-example-of-drawing-a-quad-into-2d-space/11063
To see if drawing quads would improve performance, but it actually performs worse (I can post the Game.cs I made if needed).
So, is there a way to do this or am I asking too much?