Hm… maybe you’re exporting/importing differently? I tried importing the file I sent to you into my own Blender, and got a corrupted armature with no model, but WITH animations.
However, when run it through the content manager, it works perfectly (with the exception of the scaling bones not working). Blender not being able to import FBXs has sort of become a given for me when working with it, though I am curious as to how you seem to be able to import FBXs into it (I’ve done quite a bit of research into this subject, and it’s commonly accepted that Blender doesn’t have the best FBX importer/exporter).
Blender’s FBX importer/exporter is woeful and strips a lot information from the model and animation. When I’ve used FBX files in Blender in the past, I used the Bos FBX importer/exporter plugin.
Whoa, never heard of that. Will try and report results when I get home.
@kosmonautgames Well… don’t I feel silly now. I guess I never noticed since building the game always fixed that. Thanks for letting me know, sorry about that
If all goes well with the Bos importer and scaling, I’ll update this tutorial with how to get BetterSkinned working. Thanks!
What’s funny though is, this imports the model and the armature, but not the animations. The default Blender importer imports the animation, but neither of the other ones.
It’s alright, really. I’d prefer to use Blender’s default exporter if possible, and I don’t really have a need for an importer at this time. I’ve already kind of planned my game around avoiding scaling bones, so this not working isn’t the end of the world, but it would be a good thing to figure out for others.
hey - just a silly question. I am trying to get the Better Skinned sample to work, so I decided to follow the steps outlined above, but immediately I encountered a problem.
Could you tell me if “MonoGame Pipeline Extension Project” is a project template that is used here? In this case, I don’t seem to have that template available in my version of Monogame. Is there anywhere I can download it to add it manually?
Hmm… I seem to be missing some of those. Then again I remember that after installing MonoGame I had an issue where all of the MonoGame default templates were missing. Perhaps I did not install all of them manually.
The “Skinned Model Processor” doesn’t appears in the dropdown list for me, I replaced the line 29, added the reference in the pipeline tool and restarted, but it doesn’t work, how can I do ? Don’t you have the dll to test ?
Seem like we have the same issue, the problem is only occur in latest version. If you wan to make it work, i will suggest u download version 3.6 and try again.
I was very happy to read that so I uninstalled 3.7 deleted my pipeline extension project, installed 3.6 created a new project and added my new dll to the pipeline tool and… same thing is there a way to find what is the problem ? I’m feeling lost, monogame seems to me the best for my use but I can’t make it work, I don’t want to go back to unity…
Hello, the link named SkinningSample_4_0 seems to no longer be up on Microsoft’s servers. Does anyone still have this data that would be willing to share?