Tutorials, talks, engine design, and more...

So, if you have spotted this post on here, it looks like I may need to re think how the engine renders mesh’s due to possible changes to the MG engine post 3.8. So, that’s what I have been working on, means that the next engine desing post is going to be late, but better to get this stuff done now than have to worry about it later.


So, using the same render function I am rendering a cube, generated at runtime as well as the two models you see here. The goal here is to try and not have lots of functios doing pretty much the same job which is pushing verts to the GPU :slight_smile:

If you are interested in finding out more about the engine desing, and follow the tutorials, you can access them here.