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Nice. I did my ui using viewpoirts for containers. And you can nest containers inside containers. Each container also uses a backing camera for scrolling etc.

It was a bit tricky to get flawless but basically I needed to translate the draw and the input for each container.

Getting the draw and update order was interesting too

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Cool, I am nesting controls in controls here, in the window, the title bar is a control, as is the button. Each has its own scissor rectangle so they can’t over flow,

They can be camera specific too, and it should be possible to render them as billboards and use them in world space oo, but not tested that yet.

I thought I would do a bit of a round up post on where I am with my MonoGame Engine. Doing this post made me realize, there is quite a bit in here :slight_smile:

Void Engine Interlude

Next post is up, now starting to look at creating an editor for my game engine, exciting eh! :slight_smile:

Check it out here.

Thoguht I would show you the sort of thing I am aiming for with my engine and it’s editor, this is an old vid of a game I started writing with my old engine and editor, one of my fav old arcade games Gyrus.