Not MonoGame-based, but I found this tool excellent. It allows you to detect in compile time all kinds of boxing and memory allocations.
I havenโt been able to make it work with VS2017, but works very well with VS2019.
Not MonoGame-based, but I found this tool excellent. It allows you to detect in compile time all kinds of boxing and memory allocations.
I havenโt been able to make it work with VS2017, but works very well with VS2019.