Roughly 2 months yeahā¦
Hi @Alkher Thank you, Hope all is well with you, my life is improving now and currently in the middle of redecorating but starting to read up on MonoGame again [at this time still roughly 150 new posts to conquer, read 60~ earlier today, thinking to do 10 a day for the coming weeksā¦ I do read every thread now, since early this year actuallyā¦]
Aiming to complete my web development studies and then get back into MonoGame and thinkingā¦:
ā¦ Well I started playing SpeedRunners recently for about three months now and I like something they have on their home page/screen in-gameā¦ the various news feeds and the live Twitch.TV feeds list [they open your browser to the streamers page]
I am thinking to create a simple web app service which other MonoGame [New and Experienced] developers can implement into their projects and if I can get the help, get it on NUGet as well, it will be free from me, however I do have plans to create more advanced services as well, such as online synchronisation data storage - say game saves for instance - and suchā¦ probably wonāt even charge a lot for those either, maybe ~Ā£10/~$10 per licence per game project just to generate some incomeā¦ something I am at a dead stop with at the momentā¦ yay life
Thinking about it, I could look into game level synchronisation services too, you know like DLC files such as the community workshop content in SpeedRunnersā¦ [I donāt know, wonāt my service need to use the xnb thing to shift data etc.?.. need to look at the pipeline stuff again, hey an online service to process xnbās and distribute them?] my aim with the idea is to create services which end developers can add to enhance their projects, without having to reinvent the wheel and then they can host the services themselves however they like [Well it will all be built on .NET 4.5+ so anywhere they can host the full package will run them]
The possibilities are endless and I wish to stray away from becoming a central hub service as that never does well for the gamers in the long runā¦ Like all a developer needs to do it make the game not dependent on the service [optional services] and their games continue to work and function regardless of the servicesā¦ or if they discontinue support for a game etc. then the gamers still have something worth playingā¦ same goes for online network play, I plan to create a library that is P2P driven and server drivenā¦ still need to research that aspectā¦
Hmm, sounds like an open platform steamworks lol
Stay Tuned
EDIT
HMMā¦ I wonder if any beginners ever find this thread?