🔗 Useful MonoGame Related Links U-MG-RL

I might as well put in a link to some of my own stuff for reference here.

So this is mostly concept demos, examples, random tests and stuff i have linked to before.

https://drive.google.com/open?id=0B1zD887frY04flRBaXhUU21zZnZHRUtKQzFKZGpmVXhuc1lxdS1VZDBRZzg2WmQ0bGlHUm8

Anyways i made my own little rough draft example of a collision grid. It’s not that great but it is a rough draft.

http://i936.photobucket.com/albums/ad207/xlightwavex/programing%20and%20concepts/GridCollisionDraft01_zpsh6psjkkm.gif

2 Likes

Found this gem:

XNA Game Studio
https://msdn.microsoft.com/en-us/library/hh127556.aspx

A handy link for users developing for UWP wishing to utilise the simulator and having issues getting it to work:

Side Note: Intel SGX is a form of Trusted Execution so disable it if you have that instead. disabling this allowed me to run the simulator.

https://msdn.microsoft.com/en-us/library/mt228282.aspx#NoStart

The simulator is handy for many reasons, including creating Store screengrabs and playing with Location and rotation functionality and more…

EDIT

Side Note 2: A little confusing but to close the simulator properly, you have to sign out of it… this makes me feel weird, but I just hit ALT+F4 and click OK to sign out and it closes properly ready for another smooth redeployment later on, otherwise it just gets all buggy…

EDIT

Started getting BSODs omg not seen those for like almost a decade and will probably just I don’t know… keep the Simulator for a rainy day I guess… as it crashes my system… badly… very disappointing really… used to work so well before…

EDIT

RE-ENABLED VT-d, will need to disable it to run the simulator… SGX is disabled as I nor you will probably never use it…

EDIT

I should probably point out that the Simulator and Mobile Emulators are entirely different things, the Simulator uses your actual system whereas the Emulator is a Virtual Machine, so the Mobile Emulator works regardless of the features above… So logically thinking: the features that need to be disabled; these features isolate your system from a virtualised one, thus the Simulator will not function at all as it cannot access the host system.

Texture Data, useful for all:

Would this be useful for those developing for XBOX?

Developer code samples

https://code.msdn.microsoft.com/site/search?f[0].Type=ProgrammingLanguage&f[0].Value=C%23&f[0].Text=C%23&f[1].Type=Platform&f[1].Value=Xbox&f[1].Text=Xbox

Setting up Visual Studio [2017] properly:

LOOOK!

https://www.xbox.com/en-US/developers/creators-program/

[MonoGame is now mentioned!]

Thomas Happ from Axiom Verge

Axiom Verge is an indie Metroidvania video game created by Thomas Happ…written on his own in nights and weekends! Written in C# and Monogame, Axiom Verge is now on PlayStation 4, Windows, OS X, Linux, Vita, Wii U, Xbox One, and Nintendo Switch! Scott talks to Thomas about how one starts a herculean effort like this…and succeeds!

JUMP TO 21 MINUTES

I need to buy a ONE now… It wasn’t yet in my plans…

1 Like

A Switch? EDIT Oh, read it today after waking up lol

Hmm I have access to one, is it a retail unit that can be used for development?

I thought you had to use a dev model?

For the xbox360 you had 2 options: xbox creators (somewhat limited to games on the xboxlive only)
or subscribe to a dev version of the 360, with boosted hardware. You had to give it back at the end of your subscription if I remember well.

On the ONE, every console is a potential developement device, you have to switch to dev mode which erases everything on the console when entering or exiting this mode.

1 Like

I know about the ONE, but the rest are a mystery :stuck_out_tongue:

http://riemers.net/eng/Tutorials/XNA/Csharp/Series3/Pixel_shader.php

Found via:
https://www.bing.com/search?q=xna+pixel+shaders+tutorial&qs=n&form=QBRE&sp=-1&pq=xna+pixel+shaders+tutorial&sc=0-26&sk=&cvid=79FBAD739676460CBF7FB932AC1273AC

Riemers is a good series of tutorials.

I had about 20 of those tutorials i converted to reach all in one project.

A long while back i tried to convert them over for monogame but i couldn’t get the shaders to work right.

I learned how to do water from that tutorial even altered it to make the water reflections blend with transparency.

I never did finish it i didn’t make the transparent parts undergo refraction. I realized i should of also made the transparency fall off with distance as well as reflection, as diffusion and refraction increased.

still pretty cool.

http://i936.photobucket.com/albums/ad207/xlightwavex/programing%20and%20concepts/adjustmentstoreimersshader_zps72f37e4d.png

1 Like

Awesome!

Shaders is still far off for me right now…

Will probably need a lot of help with it :stuck_out_tongue:

XNA Resources
http://xbox.create.msdn.com/en-us/resources/downloads

Developing games
https://msdn.microsoft.com/library/windows/apps/hh452744

https://developer.microsoft.com/en-us/windows/downloads/sdk-archive

Windows 10 SDK (26624) and Microsoft Emulator for Windows 10 mobile
Note: Due to a versioning issue this release was previously referred to as (10240).
Start building Universal Windows apps and desktop apps for Windows 10 with this SDK. Released July 2015. (Version 10.0.26624.0)
Install SDK: [download link]
https://go.microsoft.com/fwlink/p/?LinkId=619296

LOOK WHAT I FOUND!!!

STARDUST!

https://web.archive.org/web/*/www.xnaresources.com/

I hope this is helpful for everyone…

I wonder if the original owner still has the original content and I can host it up for simple viewing… or if they can put it on GitHub or something…

Game State Management
http://xbox.create.msdn.com/en-US/education/catalog/sample/game_state_management

XNA Loading Screen
http://xboxforums.create.msdn.com/forums/t/45017.aspx