The simulator is handy for many reasons, including creating Store screengrabs and playing with Location and rotation functionality and moreā¦
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Side Note 2: A little confusing but to close the simulator properly, you have to sign out of itā¦ this makes me feel weird, but I just hit ALT+F4 and click OK to sign out and it closes properly ready for another smooth redeployment later on, otherwise it just gets all buggyā¦
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Started getting BSODs omg not seen those for like almost a decade and will probably just I donāt knowā¦ keep the Simulator for a rainy day I guessā¦ as it crashes my systemā¦ badlyā¦ very disappointing reallyā¦ used to work so well beforeā¦
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RE-ENABLED VT-d, will need to disable it to run the simulatorā¦ SGX is disabled as I nor you will probably never use itā¦
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I should probably point out that the Simulator and Mobile Emulators are entirely different things, the Simulator uses your actual system whereas the Emulator is a Virtual Machine, so the Mobile Emulator works regardless of the features aboveā¦ So logically thinking: the features that need to be disabled; these features isolate your system from a virtualised one, thus the Simulator will not function at all as it cannot access the host system.
Axiom Verge is an indie Metroidvania video game created by Thomas Happā¦written on his own in nights and weekends! Written in C# and Monogame, Axiom Verge is now on PlayStation 4, Windows, OS X, Linux, Vita, Wii U, Xbox One, and Nintendo Switch! Scott talks to Thomas about how one starts a herculean effort like thisā¦and succeeds!
For the xbox360 you had 2 options: xbox creators (somewhat limited to games on the xboxlive only)
or subscribe to a dev version of the 360, with boosted hardware. You had to give it back at the end of your subscription if I remember well.
On the ONE, every console is a potential developement device, you have to switch to dev mode which erases everything on the console when entering or exiting this mode.
I had about 20 of those tutorials i converted to reach all in one project.
A long while back i tried to convert them over for monogame but i couldnāt get the shaders to work right.
I learned how to do water from that tutorial even altered it to make the water reflections blend with transparency.
I never did finish it i didnāt make the transparent parts undergo refraction. I realized i should of also made the transparency fall off with distance as well as reflection, as diffusion and refraction increased.
Windows 10 SDK (26624) and Microsoft Emulator for Windows 10 mobile
Note: Due to a versioning issue this release was previously referred to as (10240).
Start building Universal Windows apps and desktop apps for Windows 10 with this SDK. Released July 2015. (Version 10.0.26624.0)
Install SDK: [download link] https://go.microsoft.com/fwlink/p/?LinkId=619296
I wonder if the original owner still has the original content and I can host it up for simple viewingā¦ or if they can put it on GitHub or somethingā¦