what happens if i scale a texture by a floating number and draw it ?

if i scale a texture by 2.6 it becomes 41.6, how is it going to draw half a pixel ?

It’s going to do it’s best to rasterize the resulting image with respect to the sampler state you’ve configured in your sprite batch open.

Give it a shot with both AnisotropicClamp and PointClamp and see the result :slight_smile:


Hey @formar, Welcome to the Community!

Are you using a guide or doing MG in School/University?

Happy Coding!

it’s a hobby, i’m learning from tutorials :slight_smile:

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