if i scale a texture by 2.6 it becomes 41.6, how is it going to draw half a pixel ?
It’s going to do it’s best to rasterize the resulting image with respect to the sampler state you’ve configured in your sprite batch open.
Give it a shot with both AnisotropicClamp and PointClamp and see the result
Hey @formar, Welcome to the Community!
Are you using a guide or doing MG in School/University?
it’s a hobby, i’m learning from tutorials