I’m looking for a simple way to draw a rectangular border/outline, or just a simple line, without having to either generate a texture first. I’ve seen people draw “pixel by pixel” using a texture, which seems horrible.
I do have some experience with OpenGL, so I kind of know how I would use this by using OpenTK directly, but I’m not sure if that’s a good practice? Is there some MonoGame specific API that allows access for primitive drawing?