OK, I know that’s probably a leading question.
I have been using the OpenGL platform (still on 3.6) which is working fine for me in every respect except that it does not seem to play nice with OBS as I outline in this thread. This is a big problem for me as it really hampers the marketing of the game.
So, when I update to 3.8 I am considering switching the target platform for Windows to either DirectX or UWP and I was wondering what the particular benefits/downsides were to either of these?
I am from a MacOS background so you can pretty much assume I know nothing (though I do know just enough to develop and ship a game on Windows using the DesktopGL platform)!