I’m still on 3.6 so the answer to this question could well be ‘Just update, already’ but… I had a game to launch! I plan on updating my projects to 3.8 in the not-too-distant future.
But for now - I am seeing strange issues when certain people try to stream and/or record my game via OBS on Windows. The game itself is (apparently) running fine but what OBS ‘sees’ freezes certain portions of the display at certain points and sometimes doesn’t draw parts of the display at all. I’m using the DesktopGL framework.
You can see in around 1:09 in this stream where the menu leaves trails as if the buffer isn’t getting redrawn, or at about 5:40 where the gameplay freezes but the scanner is still updating (and the streamer is clearly unaware of the freeze).
I wondered if anyone had any idea what might be going on here!?