I have a game which stops already-playing music in Spotify. I have tracked it to the base Game constructor causing this to happen. Anyone know why, or how to keep background music playing?
Seems to be a known bug since beginning of 2013:
I resolved it using response from Andreyul from https://github.com/mono/MonoGame/issues/735
Game developer can call
AVAudioSession.SharedInstance().SetCategory(AVAudioSessionCategory.Ambient);
in UIApplicationDelegate.FinishedLaunching().
SoloAmbient is the default.