I am creating the terrain from this tutorial here With a Monogame 3.2 WindowsGL project
and the last section (before the second photo) describes how to use the ‘Z Buffer’(depth buffer?) for XNA but when running the code it does not appear to do anything with or without the changes.
The tutorial has the plain code used for the example there on the website at the bottom if you’d like to give it a test.
This is what’s happening after a small amount of rotation
The image because I cant use the normal image linking
This is my first foray into 3d content so I’m not sure which of the elements of the program is causing it but I can assume its that the GraphicsDevice.Clear doesn’t use the depth float value properly (or not like I said I’m not an expert XD).
If its one of those two are there any manual work arounds?