Hi all general gist of my problem when I run the project just a black screen.
Sorry for using English translator.
My software:
Visual Studio 2013 pro
monogamy 3.3
Checking work on the assembly shader samples Monogame (NeonShooter)
Just past this is to run Make a Neon Vector Shooter in XNA: Bloom and Black Holes
Shamans off with the inclusion of a discrete graphics card is now such a picture when shedery included.
Can you elaborate? What’s the problem, how to reproduce, what MG version…
If it’s just about the bloom shader, @kosmonautgames has a good one that works with MonoGame.
Monogame v3.6(3.5 too). I’m using this tutorial from this page: gamedevelopment.tutsplus.[dotcom]/tutorials/make-a-neon-vector-shooter-in-xna-bloom-and-black-holes–gamedev-9877 with shader model ps_4_0_level_9_1 in DirectX context. In OpenGL project all working fine. I’ve already checked my solution and empty solution with bloom with simple sprite render, both directx. Both have problems. Screenshot: https://postimg.org/image/7c47ckt1j/