MonoGame + CefSharp (Chromium Embedded)
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1
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2934
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January 8, 2018
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Wiered Lerp() with a static Method
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4
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1892
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January 7, 2018
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Debuging on iPhone device in Visual Studio for Mac
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0
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1347
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January 6, 2018
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Xnb2png * Updated version from old version by Cooldudepoke
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0
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1467
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January 5, 2018
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Fixed
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0
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1145
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January 4, 2018
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External class does not work the way expected
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12
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2247
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January 5, 2018
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Content Pipeline GUI tool 3.6 on OS X crashes on build/rebuild/clean
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11
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4861
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January 5, 2018
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Rotate Camera around target
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12
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3215
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January 4, 2018
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Generating tilesheets with masking cause noticable drop of FPS
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3
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2192
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January 3, 2018
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Update position in a low frame rate scenario
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12
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2686
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January 3, 2018
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[Solved] Sparkling Textures - Mipmapping problem?
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8
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2903
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January 2, 2018
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TeamCity unreachable?
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2
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1480
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January 2, 2018
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What are width and height supposed to be in Nez.Tiled.TiledTileLayer?
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2
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1389
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January 1, 2018
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how to render correct hdri texture in monogame?
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4
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2219
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January 1, 2018
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why this extremely simple effect doesn't work??
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11
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2269
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December 30, 2017
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Shadow map camera alignment ?
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0
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1286
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December 30, 2017
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Enumerating all GPUs - not a question
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4
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1671
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December 30, 2017
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Hlsl How to set and get higher precision from a depth map ?
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29
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8808
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December 30, 2017
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cap frame rate to 30 fps?
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5
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11564
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December 30, 2017
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Is the BoundingFrustum working properly?
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1
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1566
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December 29, 2017
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teamcity.monogame.net is offline
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2
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1681
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December 29, 2017
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I am stuck with the code for enemy rotate and follow the hero
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13
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4956
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December 28, 2017
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issur for first time use
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3
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1408
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December 27, 2017
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Usual method of Zoom/Rendering in 2D top-down
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4
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2194
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December 26, 2017
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Fast eye adaptation without compute shader
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0
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1357
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December 26, 2017
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How to pass int3x3 to Effect/shader?
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4
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1607
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December 25, 2017
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It is possible that monogame is used for a scientific application
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6
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2147
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December 25, 2017
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(Nez) handling slopes in a non-tilebased game
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0
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1269
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December 25, 2017
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How can I use SpriteBatch without pixel perfect
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3
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2292
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December 25, 2017
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Reference problem
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7
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1914
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December 23, 2017
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