A high quality bloom filter for your monogame application [on github]

Good news everyone.

I’ve uploaded a bloom filter sample solution here

You can find the needed files and instructions to implement this thing into your game!

It’s basically just 2 files - bloomFilter.cs and bloom.fx that are relevant, but I’ve included a sample application so you can see how it works and test different presets / performance.

Hopefully some of you find this useful.

If you have any questions, ask away!


Excellent work as usual, @kosmonautgames.

An issue was posted with problems for OpenGL platforms, so I tested that and added support.

Replace the default shader file (bloom.fx) with the bloomCrossPlatform one provided in the same folder and it should work.