Hello, so I’ve followed the steps for .app packaging listed here… Package games for distribution | MonoGame Documentation
And no matter what I try the app package simply will not open.
I’ve built an empty OpenGL cross-platform project on windows, as well as mac, titled it “YourGame”, copied the plist file. Setup the folders as stated… and can’t seem to get it to work.
I’m on MacOS Catalina 10.15.3
2.26 GHz Intel Core 2 Duo
8 GB 1067 MHz DDR3
NVIDIA GeForce 9400 256 MB
I can create and run an empty project on my Mac. I can run the osx build built through windows through the terminal with ‘dotnet YourGame.dll’
I’ve even tried the FNA listed route here with mono kickstart, 3: Distributing FNA Games · FNA-XNA/FNA Wiki · GitHub
But all with the same result and no idea what I’m doing wrong.
The only other option I’ve found that I haven’t tried yet is mkbundle, Creating self-contained applications with MKBundle | Mono