I can’t imagine something so broken making through testing, but I absolutely can’t see what I’m doing wrong - my code works with XNA.
Basically, playing a video is causing me to run out of memory really quickly. A small 250k video being played results in me hitting 2GB and crashing in a matter of seconds. I’m sure I’m doing something wrong, but, again, it works on XNA no problems.
I have a sample project available on Github:
Any help would be appreciated. I’m sure I’m missing something, but I just don’t know what.
Thank you.