I’m looking for a good, up-to-date tutorial or example for skinned model animation (how to write a custom pipeline for a skinned model, using the skinned effect, etc…)
I found this one
http://xbox.create.msdn.com/en-US/education/catalog/sample/skinned_model but its from 2007 and I think pretty outdated…
Anyone got any good new tutorial or working example? Or should I use the example above and hope for the best?
I’ll check it out, thanks!
Question: why is it called Skinned ? And not Animated or Skeletal ? I have never catched the trick. When i started with xna years ago this induced me to error. Skinned would be a better name if it reproduced skin with all effects and parameters (reflectance, transmittance, etc) implied on a model like the demos on nvidia or ue4 for character faces.
Plus a library from nkast
Let us know if this is a good sample! Yesterday I was just able to post the link before I fell asleep ^^
I wanted to look at the sample myself since weeks or month but I have been busy with all kind of stuff.
@kosmonautgames, @nkast code was perfect!
@Kwyrky I ended up using the code from nkast so I don’t know about the example you posted… Thanks anyway