Is there any way to use SM4.0 with DesktopGL?
You can use SM 4 and 5 with my ShaderConductor fork: Compute, Tessellation & Geometry Shader
I was able to get it to work by using the fork you gave me!
Thank you very much.
Is there any way to use SM4.0 with DesktopGL?
You can use SM 4 and 5 with my ShaderConductor fork: Compute, Tessellation & Geometry Shader
I was able to get it to work by using the fork you gave me!
Thank you very much.