I need to be able to use compute shaders but Monogame currently does not offer access to them.
I would prefer to use an OpenGL solution to keep my game cross platform, and Monogame looks like it uses OpenTK anyway. (is that right?)
- OpenTK (OpenGL) https://github.com/opentk/opentk
- SharpDx (Direct X) https://github.com/sharpdx/SharpDX
What is the most correct way to reference OpenTK from my projects? Is there a way I can get access through the monogame binaries or do I need to install OpenTK libraries?