Unfortunately many XNA sites have gone down recently, If you know any, please do list them here and I can check to see if the wayback machine has cached them, er or you could also do that and link those sitesโฆ
Yup, the xna archive contains all the original xna documentation, education and samples, as well as a lot more, such as some of ziggware, dxa and more
Can you link it in your post?
Itโs listed above, but here it is again
If I have not linked this here already:
Came across this channel and thought everyone on here may find it useful.
Unsure if already posted this in here, wish there was a way to search a thread post, either way, wanted to add this here either way.
I believe there isโฆ Search-button on the top-right next to your image and the burger-button.
Then tick the โsearch this topicโ checkbox. Voila.
AH, no way, more than 3 years here and never ever done a search while in a post lol THANK YOU!
EDIT
I suppose being partially blind doesnโt help either lol
Always glad to be of service
This was so cool i have to post it somewere lol.
I found this snippet below.
When trying to figure out how to do a compile time type inference on another instance and store it. When within a derived class that is inheriting from a abstract base. Which meant the former had to take a unknown generic type and hold it at compile time while still acting like a proper derivitive of the abstract base. So that it could still be a child or parent node of any other type that derived from the abstract type or act as one itself.
Crazy anyways.
This helped a lot.
// infer type without reflection.
public static class TargetTypeInferenceExtension
{
public class TargetType<T>
{
public T Target { get; set; }
public TargetType(T wrappedInstance)
{
Target = wrappedInstance;
}
}
public static TargetType<T> GetTarget<T>(this T itemInstance)
{
return Create(itemInstance);
}
private static TargetType<T> Create<T>(T itemInstance)
{
return new TargetType<T>(itemInstance);
}
}
Thanks to joe.
http://joelabrahamsson.com/a-neat-little-type-inference-trick-with-c/
Not MonoGame-based, but I found this tool excellent. It allows you to detect in compile time all kinds of boxing and memory allocations.
I havenโt been able to make it work with VS2017, but works very well with VS2019.
Adding this here as I really need somewhere to find that 16 player video
Something that some may find useful:
SIMPLE AABB VS AABB COLLISION DETECTION
https://studiofreya.com/3d-math-and-physics/simple-aabb-vs-aabb-collision-detection/
BASIC PRIMITIVES
https://studiofreya.com/3d-math-and-physics/basic-primitives/
COLLISION THEORY
https://studiofreya.com/3d-math-and-physics/collision-theory/
Seems Riemers is having database connection issues, since December or so.
You can access archives of it here:
https://web.archive.org/web/20191127191400/http://riemers.net/
Another not MG specific but useful none-the-less:
A useful hidden gem for my fellow UWP/XBOX devs:
Throwing a copy of a thread post from earlier tonight, relating to water:
Something that came up:
This was a fun accidental find: [Spanish]
Found via this video:
Search phrase:
https://www.bing.com/search?q=xna+stencil+water+effects&cvid=51c9c2acc5c94161bda6abe180674643&pglt=43&FORM=ANNTA1&PC=U531
Sadly this is a dead link:
Relating to FX searches:
https://www.bing.com/search?q=xna+fx+water+&qs=n&form=QBRE&sp=-1&pq=xna+fx+water+&sc=0-13&sk=&cvid=1FC12634BD83472D9775BFD652650CBD
Something interestingโฆ:
Will add these links to my links threadโฆ some interesting stuff thereโฆ
Hope these help somewhatโฆ
Some helpful stuff for using markdown code bbcode stuff