GDC 2018 Interview: Xbox Creatorās Program And Indie Games
[GAME DESIGN]
āA collection of design documentation from the development of The Sims from Electronic Arts and Maxis, dating back to 1997ā
https://www.gamedev.net/articles/game-design/game-design-and-theory/the-sims-design-docs-r4727/
āāDeveloper program overviewāā
3 Advantages to Relying on Open Source for Game Development
Not exactly MG related however, it does help newcomers better understand the platform it is built upon, somewhatā¦
The Good and the Bad of .NET Framework Programming
https://hackernoon.com/the-good-and-the-bad-of-net-framework-programming-6e3b5ccc03
EDIT
I should point out:
A) stupid domain name
B) I disagree with most of the negatives [But then I am biased somewhat lol]
C) Forgot what C wasā¦
XBOX Dev?
Heads up
Not MG related entirely but useful nonethelessā¦
Unsure if posted this already but it popped up as being updated two hours prior to me posting this here, so yay! it looks so good there!
Mention at:
19:32
You can also just read the transcriptā¦
New mentions this week:
[A horrible blog site, Why on earth would your post title link back to the same damn page?]
MG 3.7 release relatedā¦ [Because I couldnāt copy the title, lazy? maybe, but I am doing this for freeā¦]
http://www.gamefromscratch.com/post/2018/09/24/MonoGame-37-Released.aspx
And another about the VITA side of MGā¦
Timespinner Vita Issues Acknowledged During Reddit AMA
In case I forgot to post this here:
Linking this in case it ever gets lost in future
Something handy for the community I supposeā¦
I have watched this a few times now [well watched once, listened a few times]
May give some of you some fresh ideasā¦
Though not MG related, I feel it is something that deserves to be included here:
They have a few others including Doom and Quake relatedā¦ worth looking atā¦
EDIT
Hereās another one
WooHoo, interestingā¦
https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb200104(v=xnagamestudio.42)
This might be handy for some of you: