A useful hidden gem for my fellow UWP/XBOX devs:
Throwing a copy of a thread post from earlier tonight, relating to water:
Something that came up:
This was a fun accidental find: [Spanish]
Found via this video:
Search phrase:
https://www.bing.com/search?q=xna+stencil+water+effects&cvid=51c9c2acc5c94161bda6abe180674643&pglt=43&FORM=ANNTA1&PC=U531
Sadly this is a dead link:
Relating to FX searches:
https://www.bing.com/search?q=xna+fx+water+&qs=n&form=QBRE&sp=-1&pq=xna+fx+water+&sc=0-13&sk=&cvid=1FC12634BD83472D9775BFD652650CBD
Something interesting…:
Will add these links to my links thread… some interesting stuff there…
Hope these help somewhat…
Some helpful stuff for using markdown code bbcode stuff
Old but nice!
https://www.youtube.com/watch?v=MqyrCM1kIL8&list=PL94004E6E18C3CA62
Links to a playlist.
While not MG related too much, has some useful camera related background and code…
Now, while not coding related, I did not want this getting lost in GCT…
Honestly, this is worth your time.
Something for all perhaps, well DX anyway…
I copied this from the CodePlex site, it was going down in 113 days as of posting this here.
This project migrated to GitHub - microsoft/DirectXTK: The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
DirectXTK is a shared source library of helpers for Direct3D 11 C++ applications.
NEWS: This project is now hosted on GitHub GitHub - microsoft/DirectXTK: The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++. DirectX Tool Kit for DirectX 12 is also on GitHub GitHub - microsoft/DirectXTK12: The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++. Please move to using GitHub.
Project Description
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++.
Supported platforms:
- Universal Windows Platform apps
- Windows Store apps for Windows 8.1 / RT 8.1
- Windows Phone 8.1
- Windows desktop
- Windows 7
- Windows Vista Service Pack 2 with KB 971644
- Windows Server equivalents of the above
- Xbox One
Features:
- Audio - low-level audio API using XAudio2
- CommonStates - factory providing commonly used D3D state objects
- DirectXHelpers - misc C++ helpers for D3D programming
- DDSTextureLoader - light-weight DDS file texture loader
- Effects - set of built-in shaders for common rendering tasks
- GamePad - gamepad controller helper using XInput
- GeometricPrimitive - draws basic shapes such as cubes and spheres
- GraphicsMemory - helper for managing dynamic graphics memory allocation
- Keyboard - keyboard state tracking helper
- Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files
- Mouse - mouse helper
- PrimitiveBatch - simple and efficient way to draw user primitives
- ScreenGrab - light-weight screen shot saver
- SimpleMath - simplified C++ wrapper for DirectXMath
- SpriteBatch - simple & efficient 2D sprite rendering
- SpriteFont - bitmap based text rendering
- VertexTypes - structures for commonly used vertex data formats
- WICTextureLoader - WIC-based image file texture loader
- XboxDDSTextureLoader - Xbox One exclusive apps variant of DDSTextureLoader
EDIT
Oh, just noticed it was C++ specific, I wonder if we can still utilise it?
Not MG but useful for everyone I guess…
Sprite Sheet Packer - A free alternative to TexturePacker (codeandweb.com)