Help debugging “Only the original thread that created a view hierarchy can touch its views.”
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3
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5862
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June 29, 2016
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Touch code works when I step thru with the debugger, but not on normal execution.
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1
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1763
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June 23, 2016
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Pliss link dowload monogame.mpack
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0
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1580
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June 16, 2016
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OpenTK fails on device running 4.0.3
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2
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2095
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June 2, 2016
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Android: Where are my content files.
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0
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1824
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May 13, 2016
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Choppiness with empty template project on Android
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0
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1648
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May 2, 2016
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Bloom-shader looks weird after recompiling for latest MonoGame version
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10
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3021
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April 25, 2016
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game crashes on first run after install
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1
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2713
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April 22, 2016
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Rendering issues with shaders only on Android
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3
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2656
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April 19, 2016
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TouchPanel GetState() and ReadGesture() problems
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0
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2105
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April 16, 2016
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Disable mouse input on Android
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0
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2285
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April 15, 2016
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Lidgren multiplayer example
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2
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2422
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March 31, 2016
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Wrong MGFX version on Android
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5
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2156
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March 31, 2016
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[Monogame 3.5] GamePad.GetState
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2
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2085
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March 26, 2016
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Game does not shutdown correctly
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2
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2990
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January 28, 2016
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Upgrade to MonoGame 3.4 Texture Issue
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3
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2028
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January 20, 2016
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VM, Heap & MonoGame performance
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12
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5598
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January 12, 2016
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TouchInput Scaled after implementing scaling factor
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2
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2082
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January 12, 2016
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SkinnedEffect Invalid Cast
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7
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2227
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January 9, 2016
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Steady 60 fps suddenly dropping to exactly half
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13
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5300
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January 8, 2016
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Cannot load spritefont in Monogame Android
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6
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3068
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January 7, 2016
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VideoPlayer.PlatformGetTexture () Not Implemented
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2
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2544
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January 6, 2016
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GL doTerminate failed & handling global exceptions
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0
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2252
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January 3, 2016
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NoAudioHardwareException on some devices...
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0
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2099
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December 5, 2015
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Load content Visual Studio for Android
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2
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2790
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December 2, 2015
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GL Error with Xamarin 4 and (possibly) the latest MG source
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14
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3856
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December 1, 2015
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What can be done about "OpenAL drivers could not be found" on Android devices?
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3
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3635
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November 29, 2015
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IAP implementation
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1
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2042
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November 18, 2015
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Monogame Content API < 19 problem
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2
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2255
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November 9, 2015
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Managed audio resampler and mixer
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0
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2049
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October 21, 2015
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