Doubt between System.Numerics.Vector2 and Microsoft.XNA.Framework.Vector2
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3
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3089
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November 9, 2020
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Nextgen Console Support
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1
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1320
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November 9, 2020
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simple 3d map
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12
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2183
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November 7, 2020
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Integrating MonoGame window into XAML
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4
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1963
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November 6, 2020
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SpriteBatch and PointWrap stretches texture rather than tile
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14
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3907
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November 6, 2020
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Kerning Error in 3.8
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4
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1051
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November 5, 2020
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Free libraries
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3
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1016
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November 5, 2020
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Using platform exclusive code in a shared project library
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0
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643
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November 5, 2020
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Question about drawing with an origin for rotation
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2
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2704
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October 31, 2020
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Help with 2D player physics
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3
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2763
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October 30, 2020
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Update project 3.7 to 3.8
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18
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2552
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October 26, 2020
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Monogame/XNA tutorials, guides and resources
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1
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1772
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October 24, 2020
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Looking for gaming laptop recommendations [System...]
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3
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555
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October 24, 2020
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Programming Vertex/IndexBuffers for DeviceLost?
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3
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497
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October 24, 2020
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Matrix orientation choice
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4
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656
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October 24, 2020
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[SOLVED] Can I get the Monogame version in the program?
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4
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840
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October 23, 2020
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Browse MonoGame framework source code witnin the Visual Studio project
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7
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1396
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October 23, 2020
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MGCB editor Proxy environment help
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3
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688
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October 23, 2020
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[SOLVED] Shader effects parameter is not available.
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3
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974
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October 22, 2020
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Error MSB3073
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4
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1426
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October 22, 2020
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[SOLVED] Problems creating XAML app with MonoGame templates.
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4
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728
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October 21, 2020
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[Code] HDRi conversion processing and rendering to from texture cubes on the gpu.
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2
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1033
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October 21, 2020
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How to detect if app is running on a phone or tablet?
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8
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1605
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October 20, 2020
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[SOLVED] Issue with stencil plus shader [CODE PROVIDED]
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2
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894
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October 20, 2020
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[SOLVED] Black Image
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14
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2103
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October 19, 2020
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Background Reference Material
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13
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1962
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October 19, 2020
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Monogame for 3D
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9
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17691
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October 18, 2020
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MonoGame 3.8 .Net Core only?
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3
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2653
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October 16, 2020
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Nintendo Switch C3/.Net Core
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2
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1777
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October 16, 2020
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MGFX effect was built for a different platform! and 3.8 [Solution]
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1
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1116
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October 16, 2020
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