2D outline pixel shader on a pixel font
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25
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11192
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September 16, 2019
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Post Processing Framework
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11
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3145
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September 15, 2019
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TriangleStrip vs TriangleList
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1
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1592
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September 14, 2019
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[Solved]How to sum r+g+b values and convert it to int in the shader?
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0
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1156
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September 11, 2019
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[Solved] BetterSkinned animation blending/transitions
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1
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1927
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September 7, 2019
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Drawing primitives
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1
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2099
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August 27, 2019
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[SOLVED] Text seems to fade or "distort" after X amount of strings drawn
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5
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1759
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August 25, 2019
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GPU Capability Detection & Configuration
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5
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4896
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August 19, 2019
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Expected behavior of CreateBillboard?
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7
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1613
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August 18, 2019
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Monospaced Sprite Font?
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9
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5476
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August 17, 2019
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Working on first shader, but getting weird effects
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22
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3256
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August 15, 2019
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DirectX game not using Nvidia GPU
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3
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3026
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August 15, 2019
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Changing DefaultLighting?
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0
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1045
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August 5, 2019
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[Solved] ScissorRectangle Redux: Scaling Errors
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4
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1472
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August 4, 2019
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Getting depth from rendertarget2d in shader
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0
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1171
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August 1, 2019
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[Solved] Scissor Rectangles
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11
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5877
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July 30, 2019
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SM 4_0 on Android
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1
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1075
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July 26, 2019
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Bug in depth buffer handling
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4
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1555
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July 22, 2019
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Palette swap shader not working, interpolates between colors
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7
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3516
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July 13, 2019
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[Solved] Shader working in OpenGL but not in WinDX
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1
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1467
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July 8, 2019
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GPU memory leak
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4
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3985
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July 7, 2019
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Level depth in various draw functions?
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3
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2296
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July 2, 2019
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[Solved] Can't figure out this NullReferenceException on a Texture2D
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2
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2320
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June 30, 2019
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CRT shader issue
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13
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3297
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June 23, 2019
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Content.Load<Texture2D> gives NullReferenceException
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2
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1471
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June 27, 2019
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How to scale a Texture2D instead of using SpriteBatch.Draw() to output it to the screen?
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5
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4466
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June 23, 2019
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Default parameters in SpriteBatch.Draw
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0
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1234
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June 19, 2019
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Huge FPS drop when drawing two textures from the same instance, no drop if two instances make one draw each. (3.7/Desktop/OpenGL)
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6
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2177
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June 14, 2019
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Scanline shader for old style game
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9
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4089
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June 13, 2019
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Trying and failing to get 2D normal mapping sorted
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7
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1893
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June 7, 2019
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