Fullscreen bug with low resolutions
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20
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6305
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July 7, 2017
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How do we get a c++ dx11 texture to render in monogame from a separate thread?
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0
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1355
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July 4, 2017
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fastest way to draw lots of simple mesh as possable
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5
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2867
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June 29, 2017
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Is Alpha to Coverage supported?
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8
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2373
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June 21, 2017
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[solved] DesktopGL transparency problem?
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1
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1397
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June 20, 2017
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[SOLVED] RenderTarget2D.Dispose() throwing System.InvalidOperationException
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7
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2368
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June 16, 2017
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Rendering Depth Buffer and Shadow Map (debug)
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7
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3266
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June 6, 2017
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HLSL shader for infinite background only works on square textures
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5
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3537
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June 5, 2017
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Disabling multisampling + other anomalies
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2
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2463
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June 5, 2017
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SpriteBatch.Draw(...) is [deprecated], what to use?
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1
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2354
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June 4, 2017
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DirectX Texture Behaviour Not As Expected
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2
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1817
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June 4, 2017
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Maximium texture size and memory
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4
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2883
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June 3, 2017
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[SOLVED] Invert colors with the help of BlendState
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2
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2752
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June 1, 2017
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Is anyone know how to implement ImportanceSampling to the cubemap?
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15
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5937
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May 29, 2017
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[SOLVED] Limitations on number of 2D point lights using HLSL
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15
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5681
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May 25, 2017
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Loading shader at runtime fails
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12
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4019
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May 25, 2017
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Render HDRI 32bit/channel problem
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0
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1581
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May 21, 2017
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[SOLVED] Byte4 vertex element not working
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5
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2236
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May 19, 2017
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Do You Have To Use Textures On Low-Poly Models Or Are Materials Enough To Give Them Detail?
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1
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1638
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May 12, 2017
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Optimising a 3d-tilemap, in addition to culling.
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4
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3269
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May 10, 2017
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[SOLVED] Issue when loading shader
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1
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1425
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May 9, 2017
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[ANSWERED] HLSL questions
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4
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1834
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May 5, 2017
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Gamma Correction
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2
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2113
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May 1, 2017
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White box?
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7
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2543
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May 1, 2017
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GPU tessellation with MonoGame ?
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1
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1757
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April 30, 2017
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32bit DDS cubemap to TextureCube?
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16
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4714
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September 27, 2016
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SpriteBatch.Draw(~~) is obsolete
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2
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10162
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April 29, 2017
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Unroll failed in PS 4.0 shader code
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4
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2927
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April 21, 2017
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Problem building Windows GL custom shader
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0
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1290
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April 21, 2017
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[SOLVED] No OcclusionQuery and Wireframe for Android ?
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2
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1722
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April 21, 2017
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