MGBot Test
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21
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1155
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May 6, 2020
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MultiSampling doesn't work on RenderTarget2D (DirectX)
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10
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5162
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October 12, 2016
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Robust method to import skinned fbx models?
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13
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4576
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November 11, 2020
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How to set window position on current monitor?
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9
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3041
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August 7, 2021
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monogame pipeline tool - SpriteFont doesn't build (a new one)
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15
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4261
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November 19, 2019
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NullReferenceException when passing texture to .fx file
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15
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4241
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August 19, 2016
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How do i get around Mouse.GetState generating garbage?
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15
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4230
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March 29, 2018
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Load Texture as 16 color grayscale image?
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16
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4100
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June 9, 2019
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Upcoming Past - jRPG about ancient cultures in sci-fi
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15
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2373
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May 26, 2023
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Texture Alpha
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9
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5334
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July 21, 2016
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Big performance issue on Android
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13
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4507
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February 8, 2017
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nuget assimp net model loading
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14
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4355
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December 22, 2020
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Hide Content folder in exported game?
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9
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1678
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March 15, 2020
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Tryiing to extend ContentManager functionality
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13
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2519
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May 12, 2015
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[Solved] - Loading Shader - Generated colors from shader!
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14
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4319
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April 30, 2018
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Unloading content results in black screen
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17
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3931
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January 24, 2017
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Can't get Microphone to work properly in MonoGame 3.8.1
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10
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1590
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September 4, 2023
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Texture compression question
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9
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5270
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February 20, 2019
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[ANSWERED] How do I Make Display Screen Size & Back-Buffer Size Independent from Each Other
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12
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4619
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October 16, 2017
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How hard is it to implement IsolatedStorage on PSM?
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11
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4798
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March 16, 2015
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MonoGame templates are missing in VS 2019 for Mac
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9
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5236
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December 25, 2020
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[WORK-AROUND - call NON-PUBLIC method] Custom game loop (not using Game class) - only partial info from Keyboard.GetState
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10
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4993
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November 24, 2017
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Didn't find class "com.google.android.gms.ads.MobileAdsInitProvider"
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10
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4992
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November 9, 2020
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Compiled game size for how many RAM memory used ?
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14
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4273
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October 19, 2016
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Black textures on resume.
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13
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4421
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August 22, 2014
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How to support as many joysticks as possible?
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15
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4127
|
May 15, 2018
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Visual Studio 2017 Community Graphics Debugging
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9
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5208
|
March 25, 2019
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MG Graphics API: State of affairs
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10
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4962
|
January 27, 2017
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Learning the 3D world and Matrix manipulation.
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9
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5200
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March 31, 2017
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SkinnedMesh Import question
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18
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3771
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August 16, 2018
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Fps drop, but Draw() function duration remains constant
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18
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3771
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October 14, 2016
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Texture2D.FromStream( ) no longer works...?
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11
|
4736
|
November 15, 2018
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Anyone Developed For The New Atari VCS?
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15
|
2305
|
April 9, 2021
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[SOLVED] Conent.RootDirectory gets null
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9
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5181
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July 30, 2020
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Problem loading songs Prepare failed.: status =0x1
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10
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4939
|
June 4, 2020
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Problem with FBXImporter in 3.8.0.1375-develop build
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13
|
2457
|
February 4, 2021
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Help! Can't use SetInstanceBuffer()
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16
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3962
|
October 14, 2016
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Vertex Buffer is not any faster than SpriteBatch
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12
|
4518
|
July 28, 2018
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SoundEffects not working in 3.6 Version
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12
|
4512
|
December 2, 2017
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Content Pipeline GUI tool 3.6 on OS X crashes on build/rebuild/clean
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11
|
4694
|
January 5, 2018
|
Can my windows game be made to run on Linux? [Solved]
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22
|
3391
|
July 9, 2020
|
How to use GraphicsDeviceManager in different class?
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|
9
|
5130
|
July 13, 2018
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[WORKAROUND-ISH] MonoGame app crashes when task switched with AdMob ad visible
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10
|
4894
|
February 10, 2018
|
Migration from VS 2012 to VS 2015
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14
|
4176
|
November 2, 2016
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How to stop InputListener events from persisting after screen change?
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|
14
|
4140
|
March 5, 2017
|
[Solved] Is it possible to directly load a effect from a class files string;
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14
|
4129
|
March 26, 2018
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sqlite (.db) database with monogame
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13
|
4272
|
January 20, 2018
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Null reference exception when calling Play on a SoundEffect or SoundEffectInstance
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11
|
4605
|
April 6, 2016
|
3d Models stretched.
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12
|
4423
|
February 4, 2022
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Mouse goes off screen
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10
|
4806
|
November 7, 2016
|