[SOLVED] Cascaded Shadow Maps 3.5(worked) 3.6(don't worked)
|
|
9
|
4401
|
September 30, 2018
|
VideoPlayer might be dangerous to use
|
|
0
|
1170
|
September 29, 2018
|
2d dynamic lights in MonoGame?
|
|
2
|
7956
|
August 6, 2018
|
(Effects) Parallax mapping and World transformation
|
|
2
|
2085
|
September 29, 2018
|
Effects - apply rotation on vector without scale and translation (in HLSL)?
|
|
7
|
4637
|
September 27, 2018
|
Why is my displacement effect not working? (based on code from deferred engine)
|
|
8
|
1668
|
September 23, 2018
|
Use shader with multiple passes to draw 2D sprites
|
|
0
|
1675
|
September 23, 2018
|
Forward vs Deferred rendering technique inquiries ^_^Y
|
|
6
|
2543
|
September 21, 2018
|
'SharpDX.SharpDXException' when loading a big image
|
|
4
|
4908
|
September 11, 2018
|
Arbitrary mesh-batching w/ automatic instancing
|
|
0
|
1487
|
September 8, 2018
|
SSAO shader problem
|
|
3
|
1981
|
September 7, 2018
|
Custom color class not being converted correctly.
|
|
4
|
2146
|
September 3, 2018
|
Problem porting from WP to Android - rendertargets on emulator/phone
|
|
0
|
1424
|
September 1, 2018
|
PBR Point light issue (BRDF)
|
|
6
|
3147
|
August 31, 2018
|
Generation Loss between Render Targets
|
|
3
|
1737
|
August 31, 2018
|
Having problems drawing tile
|
|
5
|
1621
|
August 30, 2018
|
IBL & Skybox rendering problem
|
|
2
|
1846
|
August 29, 2018
|
Why does it happen with MonoGame's SpriteBatch on Ubuntu 18.04
|
|
2
|
1332
|
August 24, 2018
|
Fbx model problem with render.
|
|
2
|
1493
|
August 16, 2018
|
pass.Apply() null reference exception
|
|
6
|
2030
|
August 10, 2018
|
Any hint why my shadow map is color red ?
|
|
6
|
2498
|
August 9, 2018
|
Instancing for particle system
|
|
10
|
2687
|
August 5, 2018
|
Moving old game from XNA to MonoGame
|
|
3
|
3578
|
August 2, 2018
|
Textures being drawn as if immediate on multiple spritebatch calls.
|
|
0
|
1309
|
July 31, 2018
|
NullReferenceException in GraphicsAdapter dll
|
|
0
|
1116
|
July 31, 2018
|
Does the order of the vertices/indices in a Vertex/IndexBuffer determine the draw order?
|
|
16
|
3777
|
July 30, 2018
|
[Solved] SSAO Issue
|
|
9
|
3518
|
July 29, 2018
|
Vertex Buffer is not any faster than SpriteBatch
|
|
12
|
4610
|
July 28, 2018
|
Vertex buffer and camera matrix problem
|
|
1
|
1345
|
July 27, 2018
|
IDrawable.Draw(GameTime gt) to Draw(GameTime gt, SpriteBatch sb)?
|
|
3
|
1613
|
July 26, 2018
|