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DirectX <> OpenGL difference: line smearing
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6
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2448
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May 6, 2015
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Fullscreen
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4
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2157
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April 27, 2015
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Possible out-by-one bug in GraphicsDevice.Viewport
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4
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1956
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April 13, 2015
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Sampling the depth map for soft particles
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0
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2444
|
April 12, 2015
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Hardware instancing not supported?
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3
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3110
|
April 6, 2015
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Help: HLSL Sampler cannot set texture
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1
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2657
|
March 29, 2015
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DepthPencilState Not working?
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0
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1444
|
March 23, 2015
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PNG Non-Transparent Pixel Collision Detection?
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2
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3157
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March 20, 2015
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[solved] Framerate very low - MonoGame vs. XNA
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4
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5541
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March 2, 2015
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Pipeline problem with building .png content (FreeImage)
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0
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1817
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February 6, 2015
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GL.GetError() returned InvalidValue
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6
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2750
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February 1, 2015
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[HLSL] Problems with 2MGFX
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0
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1739
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January 24, 2015
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My first shader: pipeline not building
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5
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5654
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January 24, 2015
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"Unsupported parameter class!" Error on Shader Model 5.0
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2
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2876
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January 22, 2015
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MGFX weirdness when adjusting texCoord
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5
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3961
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January 21, 2015
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Change the handle on which Monogame will draw
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1
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1785
|
December 4, 2014
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Effect : TEXCOORD0 not interpolated ?
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2
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1873
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December 1, 2014
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Dynamic multiple textures in HLSL
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4
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4302
|
November 20, 2014
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Shader language / Compatibility?
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4
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6489
|
October 18, 2014
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VertexBuffer.SetDataInternal method throws exception
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0
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1597
|
October 10, 2014
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Why does this class fail to draw to a texture twice?
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1
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2273
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October 3, 2014
|
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Multiplatform Shader Compilation
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7
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3653
|
September 19, 2014
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How to deal with different screen sizes across multiple platforms.
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2
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2238
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September 15, 2014
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How do I programatically construct a 2d texture.
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3
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5500
|
September 11, 2014
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Semi-Transparent Texture2D by shader
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3
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2753
|
September 4, 2014
|
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Trouble Reading MGFX Float Array
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0
|
1530
|
September 2, 2014
|
|
Render 2D textures, good practice
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1
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2162
|
August 14, 2014
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Trying to make a ModelExtention that will allow models to be read in original format
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1
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1651
|
August 9, 2014
|
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spritePatch.Draw() loosing color information
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4
|
2270
|
July 2, 2014
|
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Fullscreen problems on Windows 8.1?
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1
|
2881
|
June 30, 2014
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