How to apply normal map and height map to texture on a 3D object
|
|
5
|
1716
|
October 30, 2022
|
Matrix transformation desyncs coordinates
|
|
3
|
1009
|
October 25, 2022
|
Incosistent rasterization when rotating
|
|
38
|
2241
|
October 20, 2022
|
How can I make a 320x180 pixel perfect resolution window with fullscreen?
|
|
8
|
4551
|
October 19, 2022
|
Shaders breaking when moving from Monogame 3.8.0 to 3.8.1
|
|
1
|
1042
|
September 20, 2022
|
How to use a custom shader with a dynamically generated mesh
|
|
3
|
1470
|
September 14, 2022
|
Sub-pixel rounding rendering problem
|
|
2
|
1302
|
September 7, 2022
|
Reality check: static instancing vs view frustum culling?
|
|
2
|
1308
|
September 5, 2022
|
Change one render target without clearing the other
|
|
3
|
1219
|
August 31, 2022
|
Consistent pulsing?
|
|
5
|
883
|
August 29, 2022
|
Draw model with material
|
|
1
|
1829
|
August 25, 2022
|
Nointerpolation variable syntax for opengl cross platform
|
|
3
|
1460
|
August 17, 2022
|
Exception when using multiple RenderTargets with preferredMultiSampleLevel > 0 [NEZ]
|
|
3
|
1012
|
August 13, 2022
|
GitHub - dotnet/wpf: https://github.com/dotnet/wpf + Monogame control
|
|
0
|
1359
|
August 12, 2022
|
render texture pieces vs full texture
|
|
6
|
935
|
August 8, 2022
|
Hardware instancing not working
|
|
2
|
910
|
August 7, 2022
|
How to achieve a bloom effect on 2D textures?
|
|
15
|
17073
|
July 28, 2022
|
AlphaClipping-Effect Render Result is different from WindowsDX compared to OpenGL
|
|
10
|
961
|
July 26, 2022
|
RenderTarget GetData best timing ?
|
|
25
|
1362
|
July 24, 2022
|
Shaders work in Direct3D but not in DesktopGL
|
|
3
|
1604
|
July 22, 2022
|
Adding scaling to TransformMatrix for SpriteBatch.Begin and Draw overloads #5/#6/#7
|
|
0
|
1489
|
July 12, 2022
|
Is there any way to use SM4.0 with DesktopGL?
|
|
2
|
1491
|
July 11, 2022
|
System scaling detection
|
|
2
|
1352
|
July 7, 2022
|
Easy way to place textures inside text
|
|
1
|
901
|
July 6, 2022
|
Skew and stretch textures dynamically
|
|
2
|
1484
|
June 25, 2022
|
Game acts wierd when CPU strain is too high.
|
|
12
|
2139
|
June 24, 2022
|
How to use Texture2D.FromStream
|
|
2
|
1569
|
June 22, 2022
|
Can anyone provide me with a Gaussian blur Effect Class?
|
|
6
|
5804
|
June 8, 2022
|
Multiple Viewports on the one screen
|
|
7
|
3732
|
June 6, 2022
|
Can't sample arbitrary texture coordinates with tex2D() in effect shader
|
|
3
|
1688
|
June 3, 2022
|