A question about culling optimizations.
|
|
4
|
2495
|
December 18, 2017
|
Rotating a sprite around an axis other than Z
|
|
10
|
3644
|
December 15, 2017
|
Fullscreen problem
|
|
0
|
1544
|
December 13, 2017
|
Shader parameter order bug
|
|
20
|
5350
|
December 10, 2017
|
Sample game looks smooth in v3.5.0.1679 but jagged in v3.6.0.1625
|
|
0
|
1570
|
December 9, 2017
|
[solved] Sorting drawn objects by distance from camera
|
|
4
|
2713
|
December 8, 2017
|
Fullscreen with multiple monitors / which monitor am I on?
|
|
13
|
5314
|
December 7, 2017
|
[Solved] Deferred lighting changes when camera moves
|
|
11
|
4256
|
December 6, 2017
|
Simple ring wipe shader works, but I don't understand why.
|
|
2
|
1747
|
December 6, 2017
|
Question about IDisposable and DrawableGameComponent are very close same?
|
|
3
|
2012
|
December 5, 2017
|
Extremely odd Render Target issue.
|
|
13
|
4613
|
December 3, 2017
|
Result of Pixel Shader Invisible on Some Android Devices
|
|
5
|
3781
|
November 29, 2017
|
Content.Load can't find texture
|
|
3
|
7849
|
November 28, 2017
|
Any way to achieve N64-esque 3D lighting?
|
|
3
|
4534
|
November 27, 2017
|
Shiny/Golden/Metal Fonts etc
|
|
3
|
1801
|
November 25, 2017
|
Keeping object same size when zooming/moving the camera
|
|
2
|
3733
|
November 20, 2017
|
[SOLVED] Uneven letters with bitmap font texture
|
|
8
|
3455
|
November 15, 2017
|
[SOLVED]zoomed rendering destroys framerate
|
|
2
|
1489
|
November 13, 2017
|
Transparent textures are not transparent in MonoGame with Linux
|
|
10
|
3930
|
November 12, 2017
|
[SOLVED] New to MonoGame, need help, error while trying to draw
|
|
12
|
5804
|
November 10, 2017
|
[SOLVED] Drawing a model and a terrain goes wrong
|
|
5
|
2473
|
November 9, 2017
|
Loading a .X model from file at runtime
|
|
5
|
4082
|
November 9, 2017
|
How do I load content after the game starts?
|
|
5
|
5279
|
November 9, 2017
|
RenderTarget2D limitations?
|
|
8
|
5553
|
November 7, 2017
|
Geometric Shader Tutorial
|
|
1
|
2066
|
November 6, 2017
|
Difference between Transparent and TransparentBlack
|
|
2
|
2005
|
October 31, 2017
|
Custom shader example, HLSL, 3D
|
|
10
|
6423
|
October 28, 2017
|
GPU stretched particle
|
|
28
|
8527
|
October 28, 2017
|
Custom shader example
|
|
5
|
6523
|
October 27, 2017
|
Can't get a palette shader to work on sprites
|
|
4
|
1868
|
October 25, 2017
|