Input


Topic Replies Activity
Category definition for Input 1 February 19, 2014
GamePad.GetState() null exception 1 April 2, 2020
Keyboard input stopped working in a specific project 3 March 23, 2020
DesktopGL project in Windows 10 unable to detect more than 4 XBox controllers 6 January 15, 2020
Is it possible to add Windows.Gaming.Input for handling game controller input as a service to a windows cross platform project? 1 January 13, 2020
Should I implement menus and menu elements all myself? 3 October 13, 2019
GamePad Trigger/Bumper swapped 1 October 8, 2019
How to get the number of buttons on the mouse. [How Many buttons on a mouse] 11 November 19, 2018
Methods or Patterns for handling Input Commands 21 October 1, 2019
Arrow key menu navigation 2 October 1, 2019
[Solved] Not register fast mouse clicks 8 September 30, 2019
Pause key not working 3 August 15, 2019
One-shot key press 15 June 26, 2019
How to show on-screen keyboard 7 May 23, 2019
GamePad index becomes incorrect after disconnecting another GamePad whose index was lower (and was connected first) 2 May 2, 2019
How to detect any gamepad input and keyboard input 6 April 4, 2019
Developing with the switch pro controller 5 April 1, 2019
Laptop touchpad tap 10 October 12, 2018
MonoGame Mouse.GetState() not getting position 6 December 4, 2018
Bug: NullReferenceException in TouchPanel.GetCapabilities() 1 November 23, 2018
Can you finally use generic USB gamepads in the latest versions of Monogame? 23 November 9, 2018
How to detect how many gamepads/players are available on a platform? 2 December 1, 2015
Delay after Keyboard-Input 5 October 20, 2018
Receive character typed instead of key pressed? 6 October 2, 2018
When starting in fullscreen mode the keyboard state gets stuck 15 September 30, 2018
Keyboard Layouts 6 September 26, 2018
Mouse.GetState() doesn't return expected position 12 September 6, 2018
How to Handle Programmable Keys/Buttons 3 August 15, 2018
Lock Mouse Position 21 August 3, 2018
(Solved) iOS mFI Controller Pause/Menu Button 4 July 9, 2018