ConstantBuffer error
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3
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1697
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July 7, 2017
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Fullscreen bug with low resolutions
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20
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6804
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July 7, 2017
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[SOLVED] MonoGame.Portable & Nez
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5
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5285
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July 7, 2017
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Unresolved references to Xwt and Xwt.WPF
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3
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2005
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July 7, 2017
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Inaccessible audio data
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3
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2648
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July 6, 2017
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Hide contour rectangle of my sprite
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7
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2928
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July 6, 2017
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Hexagonal Maps – Part IV: Highlighting a Selected A Tile\Hexagon
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2
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2522
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July 6, 2017
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How to use raw OpenGL Functions in MonoGame
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0
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1574
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July 6, 2017
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is possible to do 2 parallel post processing
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6
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1671
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July 6, 2017
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Problems with 3.6 Content Loading & other problems
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5
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1903
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July 5, 2017
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Mouse Movement Blocks Keyboard Input
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3
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1919
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July 4, 2017
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How i can invert the direction of the sprite ?
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3
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2562
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July 4, 2017
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Android GC.WaitForPendingFinalizers() causing freeze
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4
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3602
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July 4, 2017
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After publishing in 3.6, The installer doesn’t run and debugging it throws a new error
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2
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1874
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July 4, 2017
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How do we get a c++ dx11 texture to render in monogame from a separate thread?
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0
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1504
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July 4, 2017
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Casting to other screens, Remote Desktop, Chromecast, Steam Link, etc???
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1
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1660
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July 3, 2017
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GeonBit engine first release!
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3
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4204
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July 3, 2017
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Embed Spine animations in Xamarin.Forms using Monogame
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5
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3251
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July 3, 2017
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Passing matrix by ref or by val?
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12
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2578
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July 3, 2017
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iOS RenderTarget2D Corrupting GL State
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0
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2255
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July 2, 2017
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Receiving an error trying to use latest version of DesktopGL framework
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6
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3397
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July 2, 2017
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Open url in default webbrowser
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5
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3345
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July 2, 2017
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What are Mono's multiplayer limitations and possibilities
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4
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5461
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July 1, 2017
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McGuire ScreenSpaceReflections
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2
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2126
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June 30, 2017
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[SOLVED] DLLNotFoundException || Nothing works
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5
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4737
|
June 30, 2017
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Content include raw asset file when build?
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1
|
2933
|
June 30, 2017
|
Crash when closing game window
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5
|
2249
|
June 29, 2017
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Automatic Texture Pack Generation at Build Time.
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4
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2319
|
June 29, 2017
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fastest way to draw lots of simple mesh as possable
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5
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3172
|
June 29, 2017
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Cannot deploy Basic Monogame to Windows Phone device under Debug
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1
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3191
|
June 29, 2017
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