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C# ECS - Friflo.Engine.ECS v2.0.0. Now supports Unity, Godot, MonoGame, WASM / WebAssembly, .NET 2.1 to .NET 8 and Native AOT
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1
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2367
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July 26, 2024
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Monogame Video Player
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1
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1469
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July 25, 2024
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NPL Editor - A Graphical Editor for Nopipeline
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1
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1555
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July 23, 2024
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MonoGame Content Pipeline Extension Errors
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16
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2213
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July 22, 2024
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Installation of Monogame in Visual Studio Code for MAC
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0
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1256
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July 15, 2024
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How to load multiple sounds for background and effects in a good way
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1
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1445
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July 14, 2024
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New C# ECS Benchmark - Covering many common uses-cases
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0
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2065
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July 14, 2024
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Issues when releasing an XNA / KNI game on Yandex Games
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0
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1851
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July 14, 2024
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iOS MonoGame 3.8.1.303 Unable to Load Content
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1
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1680
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July 10, 2024
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Resx and mac os
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0
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823
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July 7, 2024
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MeasureString and font scaling.
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7
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10263
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July 7, 2024
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Why can I not create any class in a custom content Pipeline?
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0
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1033
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June 29, 2024
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Ortho Camera Wrong Depth?
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0
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983
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June 29, 2024
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System.IO.FileNotFoundException: Could not load file or assembly 'PresentationFramework
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3
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2311
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June 16, 2024
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Is it possible to lock the cursor inside the game window?
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2
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2442
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June 15, 2024
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Extended tiled manager not showing up in the contenet manager
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2
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1073
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June 11, 2024
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Make a rect at center of sprite
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1
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1382
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June 7, 2024
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Resolution of screen and game
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1
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1663
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May 31, 2024
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Weird template issue
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1
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1196
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May 25, 2024
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The "ResolveRuntimePackAssets" task failed unexpectedly (MonoGame)
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1
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875
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May 25, 2024
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What happen to Monogame iOS when Microsoft discontinues its support for Visual Studio on Mac?
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3
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1892
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May 25, 2024
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Resolving MGCB Editor Not Found Error
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4
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7462
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May 25, 2024
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Xna SpriteFont to StaticSpriteFont (FontStashSharp) ?
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0
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767
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May 24, 2024
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Color tint doesn't work after shader added to SpriteBatch
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1
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1254
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May 22, 2024
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How to load a floor into a 3D game
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0
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1118
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May 21, 2024
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Renderdoc not working - "Context not created via CreateContextAttribs"
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0
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1578
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May 21, 2024
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Monogame template making a blank solution for some reason.
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1
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1157
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May 21, 2024
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Render UI elements on screen space while using a transformation matrix
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0
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937
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May 21, 2024
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Shader runs in OpenGL, but crashes in DirectX
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1
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1144
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May 21, 2024
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Transition to version 3.8.1
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1
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1036
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May 21, 2024
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