How to avoid visual glitches with smooth non-pixel-perfect 2d screen movement?
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8
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462
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February 11, 2023
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Colour effects are removed when using a Shader
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11
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214
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February 8, 2023
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Debugging shaders, on a Mac
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3
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566
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February 5, 2023
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Squash and Stretch a Character Sprite
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6
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292
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February 5, 2023
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High-quality upscale with SpriteBatch possible?
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6
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250
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February 1, 2023
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Unmanaged application drawing on top of Monogame's window
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0
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195
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January 26, 2023
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I want to use a Depth Buffer with DrawUserIndexedPrimitives - How does it work?
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2
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229
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January 26, 2023
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Using spritebatch in draw more than one
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5
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334
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January 19, 2023
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Alpha blending behavior difference
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5
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372
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January 16, 2023
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when i uses BlendState for Beign fps will be down
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6
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173
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January 15, 2023
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MonoGame Problem with renderize Texture2D on camera movement
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1
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247
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January 10, 2023
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Tilemap tiles not lining up
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3
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229
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January 9, 2023
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3D Camera (YAW, PITCH, ROLL, FOV)
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2
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341
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January 8, 2023
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Mixing Ambient Lighting with Diffuse
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3
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284
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January 8, 2023
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Attempting 3D but my Camera doesn't roll?
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2
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481
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January 8, 2023
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BasicEffect Fog question
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2
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1329
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January 6, 2023
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Sprite won't draw several times at same location
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9
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439
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January 3, 2023
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2D Primitives, strange rendering issue
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3
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318
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January 1, 2023
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Penumbra - Limit the shadow effect to a specific area
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0
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206
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December 17, 2022
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Draw pixel only in polygon
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23
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2694
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December 16, 2022
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Fastest way to draw an array of bytes
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8
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459
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December 14, 2022
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Automatically enabling GenerateTangentFrames for models
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1
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184
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December 12, 2022
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Thoughts on shaders for metal weapons?
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4
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261
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December 9, 2022
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Blend Mixing
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9
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446
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December 9, 2022
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Methods to prevent texture bleeding for tilemaps.
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20
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1155
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December 9, 2022
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Bug in shader compilation for OpenGL?
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1
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174
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December 8, 2022
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Instanced shader question: How to pass both world and unscaled world matrices?
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18
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343
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December 5, 2022
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Draw render target on itself ???
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6
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307
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December 4, 2022
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very basic shader
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2
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306
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December 1, 2022
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Light is drawing on the wrong side of a model - but only one model type
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1
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223
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November 30, 2022
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