DirectX <> OpenGL difference: line smearing
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6
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2210
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May 6, 2015
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Fullscreen
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4
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1971
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April 27, 2015
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Possible out-by-one bug in GraphicsDevice.Viewport
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4
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1746
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April 13, 2015
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Sampling the depth map for soft particles
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0
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2162
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April 12, 2015
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Hardware instancing not supported?
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3
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2926
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April 6, 2015
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Help: HLSL Sampler cannot set texture
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1
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2488
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March 29, 2015
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DepthPencilState Not working?
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0
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1305
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March 23, 2015
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PNG Non-Transparent Pixel Collision Detection?
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2
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2824
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March 20, 2015
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[solved] Framerate very low - MonoGame vs. XNA
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4
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5211
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March 2, 2015
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Pipeline problem with building .png content (FreeImage)
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0
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1672
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February 6, 2015
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GL.GetError() returned InvalidValue
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6
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2554
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February 1, 2015
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[HLSL] Problems with 2MGFX
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0
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1559
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January 24, 2015
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My first shader: pipeline not building
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5
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5381
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January 24, 2015
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"Unsupported parameter class!" Error on Shader Model 5.0
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2
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2559
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January 22, 2015
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MGFX weirdness when adjusting texCoord
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5
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3513
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January 21, 2015
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Change the handle on which Monogame will draw
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1
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1541
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December 4, 2014
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Effect : TEXCOORD0 not interpolated ?
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2
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1674
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December 1, 2014
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Dynamic multiple textures in HLSL
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4
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3862
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November 20, 2014
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Shader language / Compatibility?
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4
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5975
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October 18, 2014
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VertexBuffer.SetDataInternal method throws exception
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0
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1369
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October 10, 2014
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Why does this class fail to draw to a texture twice?
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1
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2061
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October 3, 2014
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Multiplatform Shader Compilation
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7
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3420
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September 19, 2014
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How to deal with different screen sizes across multiple platforms.
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2
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1963
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September 15, 2014
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How do I programatically construct a 2d texture.
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3
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5074
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September 11, 2014
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Semi-Transparent Texture2D by shader
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3
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2566
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September 4, 2014
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Trouble Reading MGFX Float Array
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0
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1337
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September 2, 2014
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Render 2D textures, good practice
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1
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1823
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August 14, 2014
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Trying to make a ModelExtention that will allow models to be read in original format
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1
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1490
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August 9, 2014
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spritePatch.Draw() loosing color information
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4
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2091
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July 2, 2014
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Fullscreen problems on Windows 8.1?
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1
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2717
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June 30, 2014
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