[SOLVED] Coming from XNA, having DrawDistance and Transparency issues
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6
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2075
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August 3, 2015
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Blender, MGCB and 3D Animation
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0
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2463
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August 3, 2015
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Vertex colors not showing on model with custom effect
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1
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2575
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July 20, 2015
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Nooby programer trying to make a tile system. Having a problem.
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4
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1835
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July 19, 2015
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Switching to windowed mode DX crash
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0
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1705
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July 17, 2015
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Simple Shader that translates textures drawn in SpriteBatch away from origin without scaling
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3
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1890
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July 16, 2015
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[SOLVED] 2d image normalmap pixel shader, only lit from one direction?
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2
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3346
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July 12, 2015
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Problem with RenderTarget2D fills up the graphic card memory
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2
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3454
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July 10, 2015
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Second spriteBatch.Draw() always turns textures Red
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0
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1972
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July 7, 2015
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Problem applying shader to single sprite
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1
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1724
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July 6, 2015
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Shader Semantic Question
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2
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3535
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June 30, 2015
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Nvidia Nsight
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2
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2927
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June 26, 2015
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HDR images, content pipeline
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5
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2862
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June 24, 2015
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Multiple render targets exception
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0
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1559
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June 21, 2015
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Effect fails to compile for some reason
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2
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1946
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June 21, 2015
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Semi-transparent textures rendering as... purple?
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0
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2083
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June 18, 2015
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Loading shaders in WindowsGL and Android
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1
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2143
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June 13, 2015
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Status of a few effect/shader related things
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0
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1138
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June 13, 2015
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Problems porting xna to monogame: Strange Textures (windows)
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8
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2788
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June 6, 2015
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[SOLVED] - Manipulated model eventually flies off screen!
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4
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1832
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June 4, 2015
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[SOLVED] Rotating an object around its own axises - Issue with Z
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1
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2716
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June 4, 2015
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[SOLVED] - Terrain rendering, z-depth artifacts?
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5
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1898
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June 4, 2015
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How to draw 2D polygon texture by using Vertex.
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3
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5515
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May 30, 2015
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Huge open land-scapes and real-time rendering. Thougts?
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3
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1580
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May 30, 2015
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Multilayer PSD and Adobe After Effects in Monogame
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2
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2070
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May 28, 2015
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[SOLVED] draw order when rendering several instances of a model.
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15
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8918
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May 26, 2015
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[SOLVED] Get screen coord from 3d coord
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3
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1972
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May 23, 2015
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drawing models
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3
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1838
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May 19, 2015
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Samplers not being set in shader (WindowsGL)
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7
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3516
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May 16, 2015
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[Solved] Both Textures and Sampler Data are the same in PostProcessing Shader
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1
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1983
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May 13, 2015
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