Just trying to figure out how to play a simple sin wave...
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6
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4264
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July 30, 2016
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[SOLVED] I want to repeat a SoundEffect a specified # of times
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4
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3390
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July 28, 2016
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[SOLVED]Sound with DesktopGL and FNA but not DirectX
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0
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2043
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July 27, 2016
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Issues with latest development build
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6
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2648
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July 21, 2016
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SoundEffect finishes playing early
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2
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1830
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July 18, 2016
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Simple way to use .OGG bg music and .OGG sound effects ?
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22
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9710
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May 28, 2016
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MonoGame DesktopGL Audio broken on Windows?
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1
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2556
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May 25, 2016
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XACT streaming wave bank support
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0
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2196
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April 18, 2016
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new SoundEffect "System.NotImplementedException" The method or operation is not implemented.
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0
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2011
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March 7, 2016
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Song Duration Always 0
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3
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2058
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March 4, 2016
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"Specified stream is not a wave file." When content is a wave file
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2
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2316
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March 3, 2016
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Using Windows UAP Project and SoundEffectInstance my sound effect is always coming from the top left.
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0
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1821
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November 22, 2015
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Xaudio CreateBuffers bug
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1
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1830
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November 20, 2015
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Question about proper usage of SoundEffectInstance
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3
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2519
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October 12, 2015
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DynamicSoundEffectInstance
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1
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2557
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September 12, 2015
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Audio is broken on iOS
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2
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2124
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August 24, 2015
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Issue with playing 22khz sounds, extreme distortion
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3
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2413
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August 24, 2015
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Audio not playing at all (Even in examples)
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0
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1788
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August 17, 2015
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MediaPlayer.Volume not working as intented?
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1
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2327
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July 30, 2015
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32 bit system only - what are my options?
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5
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5095
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July 26, 2015
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3D Audio in a 2D Game?
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1
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2369
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July 19, 2015
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Audio Distortion After Playing
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15
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3469
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June 24, 2015
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[Solved] SoundEffectInstance not Playing on Windows
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4
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3408
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May 13, 2015
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SoundEffect and XACT not playing - Build Works but No Sound
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1
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2335
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April 27, 2015
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SoundEffects Distort or Don't Play After a While
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8
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3890
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February 12, 2015
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SoundEffect stops halfway through in 3.3.0.1897
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3
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2065
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February 10, 2015
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Dynamic Sounds and Visualization Data
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2
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2982
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January 18, 2015
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Continue sound at specified time
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6
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3699
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January 8, 2015
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SongCollection has no constructor?
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2
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3060
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January 4, 2015
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Is .wav the only format we can use to play music ?
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17
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9195
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December 27, 2014
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